
Lights, Cameras and more: Arnold GPU currently supports OSL, OpenVDB volume, textured load on demand, most LPEs, lights, shadows and all cameras.Unified renderer: Seamlessly switch between rendering of CPU and GPU.

Modeling improvements: Spend more time modeling and less time cleaning your models, with new Remesh and Retopologize features.Improved view: Interact with and select dense geometry or a large number of smaller grids faster than in the view and UV editor.Bifrost for Maya: Significant performance improvements, cache playback support and new MPM fabric constraints bring even more power to the visual programming environment.

